Gardens Project 14: Continuity

Gardens Project 14: Continuity, what’s the opposite of dilettante?

(That’s not a question btw I know it’s professional)

This is a record of the little that has happened in the last six weeks.

After the last blog post I went back to the drawing board with Chapter One and started to rebuild the Glover Street section. I’ve made four separate videos showing how progress is made. I build the model, test it, notice the mistakes and then rebuild it.

The video shows the rebuilt facade of the long run of houses and how the doors and windows don’t match up. It also shows the new look for the pavements and roadways.. The texture for the asphalt is unsuccessful.

The next day I corrected the facade, doors and windows, but there is a slight gap between pairs of houses, I did some work on the individual house models, notice the issue with the missing lintel above the door, the flashing seen on the second lintel where I’d replaced the face told me that the issue is a flipped normal. The asphalt is still off.

Did some work on textures for the park and for the roads, and also changed the pavement texture for a drawn filter.

From there I corrected the individual houses and copied the blocks inside the Unity model. I still need to close some gaps and bring in walls around the church and school and trees/bushes in and around the park and so on. It goes on step by step.

As a diversion I made an AR business card.

A simple animation based on my logo,

This is how it works on the phone. I’ll put an .apk on here with a link when it’s finished.

Drawing

I’ve carried on drawing every day and you can see the Mayimages  here

Gardens Project 14: Continuity

Studio Drawing

The drawings are posted to Twitter and Instagram each day.

Gardens Project 13: The Tale of the Hapless Amateur

Gardens Project 13: The Tale of the Hapless Amateur

Gardens

This is the kind of back where I was six months ago post, although inevitably I’m in a slightly different place. Work has meant that I was restricted to only a few hours a week and had begun by the end of March to resent it. As I write I have one more day to do before I am retired again.

I’ve got the start of the project to a workable state – there will be a lot of tweaking and tinkering before I declare ‘finished’ – and I think there is something of a story there. I’ve been moving, scaling, positioning, testing and retracting every aspect of the environment over the past couple of months. I’m trying to break the process down into a series of things I’m happy with and things I’m unsure of. The things I absolutely hate (for the moment) I just consign to an unused scene.

The combination of dilettanteism and lack of knowledge is the big drawback to making any project, every step I take with the head set on I see more errors.

My notes for this latest iteration read

‘hands not controllers. Fire out of sync on the torch. Stone texture unconvincing. Leaves too thick generally and difficult to navigate without instruction. Needs an indicator for the portals. There is a long wait for chapter one to load – needs a cut scene. Unsure about the news, not great when falling but OK when fallen? The roads aren’t smooth enough. Lots of the buildings don’t meet the ground very well.

There is too much empty space and aimless movement in the scene – I cut fourminutes out of the video moving between scenes over empty terrain. The main road is a disaster. The water in the boating lake needs to be moving and it needs to appear to be besides the sea. Savick scene is too empty and needs colour removing. Greenway was better in the previous iteration.’

At the moment I’ve decided that what’s missing overall, barring the glaring omissions, is the sense of confinement in each scene so I’m splitting chapter one back into three or four parts and making sure each section is clear and easily navigable. The trick is to limit the possible movements but make it appear as if there are places to go, if only you could get there. I think the aesthetic is going to change as well – it needs to look much more like its been drawn.

The Gardens project posts start here 

Drawing

I’ve carried on drawing every day and you can see the April images here

On May 5th I completed two years of drawing every day.

Gardens Project 13 The Tale of the Hapless Amateur

Coffee cup, drawn on 5th May 2022 two years after starting the daily drawings.

The drawings are posted to Twitter and Instagram each day.

Other Stuff

I’ve updated my Yorkshire Artists website, https://yorkshire.art/directory/artist/ian-latham/

and made a 360 video of the garden. The first part of it I inadvertently inserted the wrong clip so from about 25 seconds in for abour 90 seconds you can manipulate a flat image in space with your mouse button.

Gardens Project 9: Continually frustrated by my old brain.

Garden’s Project 9:

Continually frustrated by my old brain.

I finished the July drawings, one day left handed and the next right handed, and by the end the left hand ones have a delicacy that matches the right. The difficulty with ‘wrong’ handed drawing is the lack of muscle memory and/or development (strength) in the hand.

pair of drawings left handed and right handed

pair of drawings left handed and right handed

The example above from the end of the month shows that it’s hard to tell the difference.

For the first six days of August I continued with the left hand right hand to finish the sketchbook, then I started a new one doing double page spreads for each drawing, mostly right handed.

End of August drawing of kitchen

Kitchen Window, 30th August

I’m still sitting in the kitchen drawing from the same seat.

The finished July Gallery is here

The August Gallery is here

I’m carrying on through September and beyond. The drawings are posted daily to Instagram and Twitter, there are links in the side menu.

3d model of areaa around Glover Street

3d model of areaa around Glover Street

The last two months have been incredibly frustrating for the Gardens Project. I decided I needed to change the layout and the way the ‘news’ was encountered and had to relearn modelling for terrain to do it. Since then it’s been stop start, rebuilding and rejecting and I’m close to 200 hours into modelling chapter 1.

This post is only here because I need to put something up.