Be a bit Pirate AR

Be a bit Pirate AR

A short while ago I made myself an AR animation to go wih my business card, the post Gardens Project 14, says a bit more about it and I’ve wanted to do more since.

One of the arms of my ever growing octopus of projects is looking at platonic solids and developing drawings and sculptures around these forms. The work then becomes about itself rather than it’s subject; materials, textures, colours and other qulaities of surface and form become more central to the piece. So I started to play around with building AR accompaniments to drawings and ultimately models of the figures.

This first piece uses a photograph as the source but was originally worked off the 3d model. Part of my thinking is around the idea of imperfect platonics, as if they were crude representations made as simply and quickly as possible. Both of these are recorded from my android phone.

The next stage of the project will involve extended the range of models and the nature of the the solids in relation to the classical elements. The example above is my first attempt with the tetrahedron and fire.

Be a bit Pirate AR

Studio View March

The model for the tetrahedron was made from hand made paper deliberately because it presents difficulties, it is hard to finish evenly because the paper is buckled. The thickness, about 2.5 mm, would appear to offer a good join but the twists and turns of the surface work against it.

tetra model on a sketchbook

tetra model on a sketchbook

I used this view of the model as a target for the vuforia file and the apps will tie in quite easily to the object itself.

I’ve obviously continued to work on other things as time passes, writing applications for grants for example, and I’ve also worked on some other drawing.

Be a bit Pirate AR

Because Therefore

This drawing arose as a another tentacle of the mathematical symbols research I’m still engaged with.

Drawing

I’ve continued to draw every day, including reaching 1000 consecutive drawings on 30th January, and you can see the February images  here

and the January images here

There is a link to the previous month’s Gallery on each page.

The drawings are posted to Twitter and Instagram each day.

Gardens Project 15: Weeks of Dithering.

Gardens Project 15: Weeks of Dithering.

There are eight videos tracing the development of the gardens project so far.

The first shows the introduction of the trees and bushes and ends with the errors around the second church.

The second shows the slide and the difficulties with climbing that made me seek a different solution.

Then there is the solution and some of the adjustments.

Followed by the speed adjustments that I needed for the locomotion to work more reasonably.

Then a run around the area when all that was worked out.

This was followed by a digression into the canopy scene – using one of my apple trees as the backdrop for a model of a branch with flowers.

and a video showing the resolution of that into a working scene.

The final video, necessarily at a lower resolution shows the current run through of the project, starting with the cave of the sibyl and running through the oak leaf, through Glover Street, with the falling toy, and into the canopy before returning to the oak leaf. There are still parts to be added to Glover Street and a few tweaks to be made to the canopy digression.

I also decided it was time I updated the webpage for this project how I remember myself

Drawing

I’ve carried on drawing every day and you can see the July images  here

The drawings are posted to Twitter and Instagram each day.

Lemniscate Explorations

A set of Lemniscate Explorations

I’ve also started a series of collage drawings of lemniscates that can be seen in this gallery Lemniscate Explorations

Gardens Project 14: Continuity

Gardens Project 14: Continuity, what’s the opposite of dilettante?

(That’s not a question btw I know it’s professional)

This is a record of the little that has happened in the last six weeks.

After the last blog post I went back to the drawing board with Chapter One and started to rebuild the Glover Street section. I’ve made four separate videos showing how progress is made. I build the model, test it, notice the mistakes and then rebuild it.

The video shows the rebuilt facade of the long run of houses and how the doors and windows don’t match up. It also shows the new look for the pavements and roadways.. The texture for the asphalt is unsuccessful.

The next day I corrected the facade, doors and windows, but there is a slight gap between pairs of houses, I did some work on the individual house models, notice the issue with the missing lintel above the door, the flashing seen on the second lintel where I’d replaced the face told me that the issue is a flipped normal. The asphalt is still off.

Did some work on textures for the park and for the roads, and also changed the pavement texture for a drawn filter.

From there I corrected the individual houses and copied the blocks inside the Unity model. I still need to close some gaps and bring in walls around the church and school and trees/bushes in and around the park and so on. It goes on step by step.

As a diversion I made an AR business card.

A simple animation based on my logo,

This is how it works on the phone. I’ll put an .apk on here with a link when it’s finished.

Drawing

I’ve carried on drawing every day and you can see the Mayimages  here

Gardens Project 14: Continuity

Studio Drawing

The drawings are posted to Twitter and Instagram each day.