Lockdown Seven (another lazy post)

Update on the #draweverydayinmay2020

I kept going until I had 31 days worth, and I’ve drawn on the two days since, the link takes you to the completed gallery.

So this is a quick picture post as I went protesting on Sunday when I would normally have written a post.

Tuesday I started a painting and worked on the first garden in the VR world that has a working title of ‘et in arcadia ego’

underdrawing

starting tthe painting

Glover Street Yard

On Wednesday I ran and then worked in the garden. I spent the afternoon getting frustrated with the VR – it’s always about adjusting the scale to make the world realistic. (as an aside I bought a copy of MakeVR to try to build quicker but discovered that my kit isn’t upto it, it works so slowly it defeats the object of using it.)

Thursday I carried on painting and modelling.

Under painting

I carried on painting on Friday

Friday painting

On Saturday I worked on the model, changing textures (sourced from old family photographs)

Glover Street Model

The I finished the painting and entered it into a competition locally – online so maybe not just local – I had to submit a photoof me in the studio alongside it.

The artist in his studio [old codger]

The finished(!) painting looks like this…

withered rose

More Lockdown (less success)

I’ve got the WebGL down below seven minutes consistently, with data caching, it’s still too long though. www.ian-latham.com/geranium/build_newmirror

Began thinking about meadow forms for sculptures.

07/05/20 tried loading the WebGL again, took 20 minutes to do nothing, 12 minutes to load, then twice seven minutes to load each time with no sound! Next step is to upgrade the Unity programme which means a complete rebuild. Love this game!

08/05/20 Too nice a day to mess about with Unity so I did some sketching in the garden and started to work a maquette for the meadow forms.

buttercup sketch

buttercup sketch

I’ve started to draw on the iPad in the mornings as well, posting them on instagram. [@latham_1959] The maquette is air drying clay and will be varnished and cast in plaster.

common orchid maquette

common orchid maquette

I’m thinking of different finishes, certainly mounted on a stem.

meadow forms sketch

meadow forms sketch

Since these, a couple of days ago, I’ve had to update Unity to try to resolve the load issues.

Lockdown Continued… (notice the calmer Title Case)

The VR world from the geranium project on simmer – www.simmer.io/@IanLatham/the-geranium-project – takes 8 minutes and 7 seconds to load.

The latest WebGL build on my own website – www.ian-latham.com/geranium/build – takes 11 minutes and 39 seconds to load.

I’ve spent hours trying to work out how to make the things load more quickly but everything I try seems to make little or no difference.

I participated in an online event for the Doncaster New Fringe art group, a kind of delayed open studio evening in which artists film their work and upload the videos to a website. This is the video I made Art Bomb Video for Doncaster New Fringe I found some old 3d models I made for sculptures over a number of years and built a VR environment for them, I then made an awful video of my studio and me explaining what I’d done in fluent gibberish and placed that video inside the VR world. I recorded that through the computer and there you go.

Other than that this week has been a lot of gardening, building a greenhouse, and the endless frustration of Unity!

greenhouse

My New Greenhouse

I finally got the WebGL build down to 6 minutes and 17 seconds! Or at least below 7 minutes over several tries, the load bar doesn’t work properly though.