The Geranium Project (R&D) 12

Monday 9th September. A whole day in the studio trying to resolve a scale issue with Unity when importing from 3ds Max.

I spent the morning trying to work out UVW unwraps on a model in 3ds Max and the afternoon trying to work out why the scale won’t translate to Unity from 3ds Max. The frustration is palpable. So that’s six hours with nothing to show but a set of questions I can’t answer. It’s back to school tomorrow! (I need to go through some tutorials to see if I can find the things I’m not doing.

On Tuesday afternoon I worked out that Unity is working at a 1:50 ratio against 3ds Max, so I metre in Max is importing as 50 metres in Unity. This means my garden was 6.5 km in Unity once imported.

Wednesday morning I was interviewed by Harlan at Axisweb for the website and for some publicity for the event I’m running on 11th October. It will stand as a marker for progress against the ACE project outcomes. In the afternoon I had further frustration, this time with updates to software that ate all my data.

I also made a new version of the real garden model, ‘realgarden_11_0919.max’ ready to try out on Friday.

On Friday I finally got the expert assistance I have planned for. There is an interesting dynamic working with other artists who tend to have opinions as strong as my own. Establishing the boundaries of working practice is the most important part of the relationship. The first thing we established was that frustration with software is universal, and that its best if you work to the same versions as your partners. I feel that I can see the direction of the VR segment of the project now, it will start in the ‘room’ – the physical installation – and the user (player) will progress through the video that is showing simultaneously in the space into a photographic version of the garden. From there the user can move through to the abstract drawing version. Now it’s a case of making it.

As an aside I’ve illustrated this post with images from the latest video, versions of which I’m filming and trying out on a regular basis.

The Geranium Project (R&D) 11

Another week of lots of work with apparently not much progress. It’s very easy to spend hours working on the computer and have little concrete to show for the effort. I’ve managed to use a particle system to put fog into one end of the drawing garden, and I did some work on Monday to add materials and so on.

I also had a look at one of the potential locations for a transition to another scene, or from another scene.

Over the next two days I worked on making a photographic version of the garden where the ‘player’ will start with a view to moving from there to the drawn garden.

Photographic Garden

A longer video of the garden with fog.

The Geranium Project (R&D) 08

This week was supposed to be when I moved the VR into the space. Best laid plans and all that. I still need to sort out the internet for the studio and that’s delayed me for a week at the least. Life has intervened in other ways as well so part of the week was spent on the phone to Virgin Media.

I did get to the studio on Monday, continuing to work on the drawings I started last week,

Large Hydrangea August

Large Hydrangea August

adding some green to the big piece and working into the centre with black pastel and fingers.

One of six drawings made on Monday and Wednesday last week

One of six drawings made on Monday and Wednesday last week

As an example this is the development of the one I posted last week, another one looks like this now…

small hydrangea

small hydrangea

After this I got waylaid by virgin and decided to work on the VR at home for Wednesday and Thursday.

VR installation test

VR installation test

The first test I made works some of the drawings into a model of the installation space. The next two try to work the same drawings into the garden as a whole.

VR garden test

VR garden test

The latest has better materials but I’m still working out the problems with importing scale, establishing movement etc., should all be resolvable but I want to get it into the right ballpark before I bring the experts in.

2nd VR garden test

2nd VR garden test

this image and the next best illustrate the issue with scale

2nd VR garden test

2nd VR garden test

After 3 days away from the studio I continued to work on the large drawing, and did some further work on the small ones, but my major effort was to stretch some more paper on my new drawing boards.

large hydrangea

large hydrangea

small hydrangea

small hydrangea

And the studio looks like this.

Studio mid August

Studio mid August