The Geranium Project (R&D) 16

The Geranium Project (R&D) 16

The video shows the run through as it was on 7th October 2019. This week is about getting some feedback to help determine progression. I have meetings with collaborators today and Wednesday and then an open event on Friday.

NOTES From Wednesday 09/10/2019

Mike Stubbs studio visit 2:30 pm

Look up Geoffrey Shaw, MS commissioned him in Australia, from HK University. Very experienced in VR, particularly dome tech.

Look up Drawn Code, commercial VR and immersive installations, based in Liverpool, have made portable VR installs.

Question why you need a built environment and why it would need to be more permanent, does the built environment have any intrinsic value?

Look up Society Art Technology (SAT) – Montreal they have a dome with 16 cameras, there is a 1-2 week timescale for converting media to run in the dome or it has to be specially made.

Would the installation work as another structure, dome, variable (adjustable)?

For the presentation:

Don’t show the whole video on the VR slide, if you give people the experience they won’t try it out. Maybe bring them back if there is no time for all to try it out.

In the installation:

Bleed the drawing onto the back wall, it makes more sense for there to be something under the projection.

Move the projector up and keystone it to the screen. The text on the back is not happening now so the waist high installation is redundant.

It needs a better sound quality for exhibition, but the installation with the film and sound forces you into your own space. A quiet kind of space, peaceful, spiritual?

Practically you need to tell people how to engage with the piece, how long does it last? Should people stay as long as they like or for a defined period? Does it have a start and a finish time? Put a notice up informing people of these things.

For the VR experience:

Ask people if they have used a headset (VIVE) before. Expect them to say yes even if they haven’t. Use the full headphones not the buds.

Before people wear the headset give them the instructions for movement, showing them the hand controller and how to use it. Be explicit about the direction of movement using this and that they can walk through the screens at the ends of the gardens.

Tell them that they may feel a little motion sickness or vertigo and to let us know if they want to stop.

Increase the speed, or at least the ability to accelerate.

Aside – Look up Damian Murphy from York St. John’s and remember John Stopforth.

Look up NOTES ON BLINDNESS – VR Documentary, about 6 years old was shown at FACT.

Are you going to the Aesthetica Film festival? VR section.

Check out ‘Eyes of the animal’ a VR experience staged in Grisedale forest by Marshmallow Laser Fest and ‘Ocean of Air’, used breathing to nvigate and change size.

You should stage the VR in the garden! – A precise location would help the spoken word element. Keep Writing!

I’ve copied my notes from the meeting verbatim so I have a legible record of the thoughts and suggestions I’m receiving. I have two boards in the studio on which people will write their opinions, suggestions etc., as they experience the piece(s).

There was a suggestion today that I exploit the sensation of VR, the motion sickness, by having tunnels between the spaces – rabbit holes. After thinking about this I’m inclined to keep away from this approach. The two key things I want for the space are that it is not attempting realism and that it is not a game space, it’s not about the ‘wow’ effect but is rather about reflection and calm.

Friday I tidied up the space a litle more before visitors came to the presentations. We had about a dozen people who mostly came for Andrea Berry’s very good presentation about her installation.

I separated and re-rendered the videos for the installation, the six minute version is too large to embed here and set the space up as a close to finished as possible.

The evening went well in terms of the reactions to the VR piece and the installation. The latter is seen increasingly as a thing apart from the VR and I need to work to reconcile this. The best suggestions (closest to my own feeling) recognised the need to make the installation more confining and have it reflect the VR world much more closely, the suggestion is that there should be sculptures in it that are also in the VR world.

I have two groups of students booked in for next Wednesday and the Wednesday after to get a bigger selection of opinions.

The Geranium Project (R&D) 15

This is the screengrab from the end of last week. The new ones, below, incorporate the slide movement from VRTK.

On Monday Iain Nicholls showed me how to use VRTK to put slide movements into the space instead of teleport and how to change the speed to make it slower, the normal movements tend to operate at game speed. So now I’ve got to spend some time looking at the content and the narrative to make the space work as an experience.

The space functions quite well after orientating the passage through the sections, but needs something happening inside it to generate more interest. Sound needs to be introduced and some animations.

Ian and Luke working with VR

Tried out the new film in the installation.

The rest of the week spent adjusting the installation to create a light lock and to fine tune the Virtual space. In between I tried to work out the content of my presentation for next Friday.

The Geranium Project (R&D) 13

Monday I decided to stay in the garden for most of the day – I planted the space under the trees with wildflower seeds – to get an idea of the space before I continued the VR work. It gets very wearing to work in front of screens.

Photo model of garden

I’ve built a model of the garden, to the scale I need to load into Unity, from a series of planes with photographs of the garden mapped to them. It makes for a very small file and should give a deliberately unreal/real impression of the garden when you stand in it in VR. Last week working with Iain Nicholls we looked a moving through the spaces with the movement determined by using your thumbs on the handsets. Fingers crossed tomorrow gives me the opportunity to try this out. You can see from the model above that I’ve got a walkthrough in the scene, this is the video.

Wednesday began as another day of frustration. Eventually I managed to get the garden working with teleport again and the new garden imports. I need to work towards improving it and to make the movement better. The day was truncated as I attended a talk on ‘Virtuality in Art’ at Leeds University. The talk was presented as a panel discussion chaired by Steve Manthorp from the University’s Cultural Institute, with Rhian Cooke, a recent graduate who is an Associate Artist with the YSI (Yorkshire Sculpture International), Andy Abbott, socially engaged Artist, Commissioner, arts worker who works with new technologies and Dave Lynch and Christophe de Bezenac who are Cultural Institute fellows at Leeds.

– some references …

https://rhiancooke.com/CV

https://www.brad.ac.uk/gallery/about-us/contact-us/andy-abbott/

https://www.leeds.ac.uk/forstaff/news/article/5904/cultural_institute_fellows

After presentations on their work discussion covered a range of topics defining visions of ‘virtuality’ a term that nobody really liked. The key points discussed were around the amount of control you need to relinquish to make effective work in the milieu because your audience is inevitably involved in the creative act. This involvement ranged from the prosaic, Cooke uses projectors and mentioned that small children will make shadow animals that join her work, to the entrapment that Abbot uses to draw in participants, games, ipads, tech generally makes people engage and he uses that engagement to generate future iterations of the work, and the neurologically generated and/or social dataset artworks that Lynch and de Bezenac make in dramatic fashion.

I take a couple of points from this as paralleled or questioned in my own work. Lynch and de Bezenac discussed the way they manipulate peoples agency, or at least their sense of agency,in creating works that people ‘feel’ they have directly altered by their presence or action. They also discussed the amount of direction you needed to give, with particular regard to the instructions you needed to leave out, for a work to function for the audience.

Friday was another frustrating day, but not without progress. I imported the new garden and spent the morning getting the normals aligned so all the material showed the right way around. Then I copied and expanded the teleport area so that I can move anywhere in the scene. I then tried to do a build and in doing so lost the teleport function. So I have an executable of the space that you can move in but I’d need a warehouse to be to walk it all.

I then found that if I tried to use a different file I couldn’t teleport at all. I closed down and reopened but teleport wasn’t available. In the end I had to completely shut down the computer and restart it so that I could teleport, from the same file that previously wouldn’t. Unity is temperamental.

I did manage to re-import the photo garden and then navigate the space using teleport so I can move between the two spaces. There are things I need to do besides work out the walking script and trigger some transitions between scenes, I still need to bring in the sides of the photo garden as collections of images, and I need to work out lighting.