“Isn’t it supposed to be green?”

“Isn’t it supposed to be green?”

NHS Barnsley

Lemniscate sculpture July 23rd – September 18th 2023.

On 23rd July 2023 the Barnsley Facilities Services office followed up on an email from 23rd January 2023 confirming that we were ready to proceed with manufacture as soon as we were paid. Their email stated that they thought the order had been raised earlier, said we would have it tomorrow and could we finish in time for Organ Donation Week which is 19th September 2023. I replied that To answer your question, if I start now and everything goes well then yes, 18th September is achievable. I’ve got enough kit to start work on the build but I will need the money to buy the silicon and the resin within the next three weeks. I can’t start literally straight away as I’m away until Monday 31st.

The last time I referred to this project, or illustrated it was in this blog post – ‘Gardens Project 12: First Post in Three Months’

building the lemniscate

29/07/23

This is a step by step guide to how it happened. I started earlier than I said as I had some materials. This is the first stage of the lemniscate on a wire frame wrapped in mesh and cotton scrim.

"Isn't it supposed to be green?"

progress

01/08/23

I continued to build up the layers to around 100mm girth and balance the shape, but pressures of time meant I couldn’t take the form apart and rebuild the parts that weren’t perfect. I had to build it as close as I could and then sand it back.

"Isn't it supposed to be green?"

finishing (somewhat earlier than ideal)

08/08/23

After a week of adding and sanding I’d reached this form and I had to accept that this was it for the master.

“Isn’t it supposed to be green?”

I am still trying to get in to the studio as often as possible

Beginning the mould making

16/08/23

So I coated it with release agent, and Vaseline eventually. I use clay walls and laid the plaster on to about 25mm thickness. I decided that if I made the mould as three sections around the circumference I’d avoid problems with removing it.

Turning the mould

17/08/23

The next day I turned the piece over and repeated the process with the second run of mouldings.

The finished mould

19/08/23

A couple of days later I applied the final layer.

marking up for removal

20/08/23

And after a day drying, nowhere near long enough, I marked up the mould and

“Isn’t it supposed to be green?”

back to the original

20/08/23

Took the sections off.

the numbered and marked sections

20/08/23

In the end there were 23 parts to the mould. If I’d been a bit braver I might have reduced this to an even dozen. Hindsight is marvellous.

fixing the mould together

26/08/23

So then I put the mould back together after the parts were vaselined for release. This was a pain as the markings disappeared as the mould wasn’t dry enough.

the assembled mould

27/08/23

But here is the hollow mould on the 27th August. I’m awaiting delivery of the resin I was able to order on the 25th when I got payment.

plastering the gaps

30/08/23

On the 30th the resin arrived, and extra plaster so I was able to finish the exterior to prevent leaks.

turning the mould

30/08/23

The mould had to be turned to facilitate this and the process took about 2.5 hrs.

ready for the pour

31/08/23

The lemniscate upended to allow for resin pouring. The pour was made in three parts, the first 15kg over around an hour when there were small leaks around some lower joints. Plaster of Paris was applied to seal these and the mould was left for 45 minutes to allow the resin to reach gel consistency. Then the next 20kg of resin was poured and the process with small leaks was repeated. After another hour, around 4:45 pm the last pour of about 10kg was made. A small amount of Plaster was again used to close a couple of small leaks.

the ‘workshop’

31/08/23

The “workshop” with the lemniscate covered and used resin containers in the background.

the mould is full

31/08/23

The hardened resin at the top of the mould at 8pm on the 31st August. The lemniscate is covered and the resin left to cure for five days.

“Isn’t it supposed to be green?”

building the plinth

02/09/23

Building the plinth

the top of the plinth

02/09/23

The plinth comes in two parts and the lemniscate will be secured by the two aluminium posts on the top. I have the feeling it’s too tall.

the broken original

02/09/23

The original lemniscate was being used as the test piece for the top of the plinth so I could place the holes to secure it. Unfortunately it broke into three pieces before I could test it.

fixing the original

03/09/23

Obviously I still needed to test the positioning of the lemniscate so I have to repair the original. This image shows two of the three pieces placed together ready to be fixed, you can see the connector piece on the left and just about see the break on the extreme left at about 10 o’clock.

cleaning the cracks

03/09/23

A close up view of the break on the left of the photograph above.

fastening the third break

03/09/23

The third piece of the broken lemniscate ready to be fastened. You can see the repair to the right hand side of this break that needed fixing before the whole piece was tied in.

the completed original

03/09/23

The three pieces tied together and left to set. I used plaster of plaster for these with a low water mix for strength and cotton scrim to bind it together. The picture is distorted as as I had to hold the camera above my head to get it all in even with the phone zoomed out as far it would go.

 

"Isn't it supposed to be green?"

releasing the cast

“Isn’t it supposed to be green?”

05/09/23

The lemniscate coming out of the mould. The mould failed in several places, you can see the spots of plaster stuck to the body at the top left and the mid right. Also the broken broken mould at top right.

While all this was going on I was also visiting the studio, just not as often as I would have liked.

the three pieces fressh from the destroyed mould

05/09/23

The lemniscate almost fully released and in three pieces with very large cast marks where the mould failed to match accurately.

plaster cleaned off

05/09/23

The three pieces of the lemniscate after a first wash. The breaks are pretty much face to face, there are no air gaps, so I should be able to fit the pieces together and fix with epoxy.

grinding the three sections

06/09/23

The cast marks were ground off the separate pieces while I worked out what to do to tie them together.

fixing the breaks

07/09/23

The fixing process for the three pieces, metal rods are drilled into the sections fixed with clear epoxy.

"Isn't it supposed to be green?"

the assembled cast

07/09/23

The three sections fixed together, the epoxy will cure overnight and the piece should be ready for polishing.

cleaned, and a first polish

08/09/23

The lemniscate after a first polish and the removal of the excess rebar.

“Isn’t it supposed to be green?”

the workshop – the aftermath

08/09/23

The aftermath in the working space as I move back closer to the house.

"Isn't it supposed to be green?"

the reduced plinth

09/09/23

The plinth with the lighting solution being installed.

“Isn’t it supposed to be green?”

09/09/23

“Isn’t it supposed to be green?”

This is why I really don’t like commissions, there is a apparently a requirement for the piece to be green as this is integral to the original design. I had no idea that this was the case and found out on Friday, the 8th September, so now it will be green. It will be a bit more of a sap green than the viridian above.

"It's supposed be green isn't it?"

sanding and polishing as much as possible in the limited time available

11/09/23

Sanding the piece as smooth as possible in the limited time available.

"Isn't it supposed to be green?"

Green

11/09/23

Now, it is green, having searched through six year old emails I found the relevant design sheet.

Victoria Hardman’s design sheet

11/09/23

I have a note somewhere about displaying the figure of eight horizontally so people would recognize it as infinity, but it just hadn’t registered that ‘green’ was referring to the colour and the eco credentials.

Isn't it supposed to be green

plinth with original top

12/09/23

The final part of the project was to fix the plinth so that light shines up onto the lemniscate.

Interestingly the support tubes on the plinth above are 540mm apart.

cured lemniscate

12/09/23

The posts fixed to the lemniscate here are 530mm apart. The resin continues to cure and the piece has contracted by 10mm over the past week. So this meant I needed to make a new top for the plinth.

"Isn't it supposed to be green?"

Organ Donation Memorial for NHS Barnsley

12/09/23

This is the final piece with the new top and lights fitted, all that remained was for the lemniscate to be given a coat of lacquer to seal the colour.

 

 

Circles Films

Circles Films

(Another New Studio)

Over the last fortnight I set up the installation area, for the moment a projection room, and played around with using both projectors each throwing to a different wall.

While I was playing with the projections I also produced the first piece of work I’ve made in the studio. A drawing of the birds nest I found when the neighbours trimmed the hedge.

circles films

first drawing in the new studio

A simple charcoal drawing on heavy paper. I made a polycam model of the nest itself

Then later made an AR test with the downloaded obj file. The obj, or format of your choice, can be downloaded here.

I wanted to break up the projected images in the installation and decided to make some large circles to to hang in front of the screens. The images below use a projection of the geranium project film and a new red film made from camera trap captures that came out in shades of red, played in sequence and on a loop.

Circles Films

Red Circles from the right

Circles Films

The geranium film projected onto the large circles

Doing so meant I emptied my portfolio so I displayed the Durer’s solid drawings that are in progress.

Circles Films

The Durer’s Solid drawings displayed in the studio

The video felt too small in the space and I wanted to complicate the surface so I used both projectors and set them with the films overlapping by about two thirds of their width. I added in a line of smaller circles cutting across the space.

Circles Films

Both projectors in the installation overlapping

I have a Vimeo Showcase of film snatches and a longer, 15 min film

There is a gallery page of stills from the  videos

And that’s as far as I’ve got

Northern Digital Storytelling Festival

During March the first Northern Digital Storytelling Festival took place on line. The idea of a series of talks or discussions around digital storytelling was instantly appealing and I registered as soon as I could. I immediately encountered an issue when I saw the times of the talks, over lunchtimes (12:00-13:30) and early evening (17:00-19:30) which are just too awkward to contemplate. On the upside all the talks are recorded and available on the festival website and will be kept there apparently indefinitely.

I made a series of notes around some of the talks that I got the most from and I’m posting them just to keep myself on track with the gardens project.

Northern Digital Storytelling Festival

Tetrahedron

Northern Digital Storytelling Festival 10 – Interactive Digital Storytelling.

Narrative concentrates on the experience of the player in game terms, ludo-narrative dissonance occurs when the game play works against the character of the player in the game story.

Standard explanation of the way characters context frames the choices the players make in the game. What is the goal? \what happens if I get it wrong? Etc.,

Key insight is the provision of visual information, or any information, gives the player impetus to proceed or not, too much information can be boring, too little can be frustrating.

Context-Choice-Outcome Nina Roussakoff 

Most of the talks suggest the general storytelling works akin to theatre, and hardly anyone seems to regard books as immersive. [This is a little bit disingenuous of me]

Interactive media is in growth and non-interactive in decline? Strange declaration based on the fact that gaming business has exploded where film and theatre have declined over the last few years.

Bright Black talking about nudge based interactions, branching narratives where choice takes you somewhere different and everything is scripted. No room for emergent behaviour. Highly functional open worlds, like GTA, where emergent behaviour can be the entire of the experience. Speculative Design, make a story world with a question buried inside it. Good branching diagram possible, probable, definite, probable, possible reading down off a central line. Black Bright – 1000 conversations about death, a combined virtual and live experience. Sussex University research into perspective found that first person gives the least accurate perception of that space. Mapping from above might give a good opening perspective for an experience before you enter first person?

Book – Reality is Broken. Jane McGonigal

Is there really a huge exodus into virtual space? BB presenting an alternative to life?

The idea being to enter a ‘flow state’.

They were looking at multi-sensory immersion because they were not making games but were making experiences.

XR_Stories ‘Game Like Experiences’ what defines a game? Competition? Environments that invite play. Involving film as well as sound and 3d architecture. Theatre!!!

Uses mobile phone (provided to the audience – attached to the seat in front) to get a section of audience to vote at certain points in the narrative to provide direction. The phone then gradually becomes a director of the actions. Play-on.eu

Audience Q&A ‘was it real?’ was that experience really interactive? It takes work to persuade them that this true. Demonstrate the effects of decisions before they matter. Give evidence to prove this is the case. Be very heavy handed.

Branching narratives are easy but expensive – audiences experience are inevitably linear.

Why interactivity when the experience is linear.

Maintaining Game Balance, how to ensure selections are made equally, often choices are obvious through the text.

Magic Circle – rules are different here, Lusory Attitude and a playful contract. Games as transgression. Space for spectating (how do the audience choose to spectate rather than participate?).

Can the audience fail? How and when?

It occurs to me here that I made no note of what the actual piece was that these notes referred to and I’d need to rewatch the talk to find out.

Ben Kirman.

Analogue game called train – packing people into trains – presented without reference to it but clearly about the holocaust.

Psychological techniques to industrialise killing. Internalises the idea that we can all do wrong. Reminded me of a flash game I saw years ago where you were an American drone pilot trying to kill terrorists in an Arab village. Everytime you target the terrorists in the market place they walk away and civilians take their place, I can’t find it online anywhere.

Ben Kirman noticed that Theatre people solve problems, don’t think about what might go wrong, suck it and see.

Northern Digital Storytelling Festival

Octahedron

Northern Digital Storytelling Festival 13 extra

Samantha Kingston – Co-Founder of Virtual Umbrella – VR Director

Empathy in VR

Films that blend story and technology together so that you forget you’re in a headset.

Topic, children of alcoholics, personal experience. Made a passive experience in VR after losing her mother to stage 4 liver disease when a teenager. The space works through the stages of grief as if speaking to her mother. A set of 5 chairs around the room that speak to you when wearing the headset. Always important to ask why use VR? Is it about the way you – the audience – are addressed? What reaction are you expecting? The experience is not just about the headset, it’s about the whole experience.

Northern Digital Storytelling Festival

Icosahedron

Northern Digital Storytelling Festival 13 – The Metaverse and Digital Storytelling – Empathy and VR

Richard England from Reflex Arc spoke about the lack of accessibility for blind, partially sighted and deaf people throughout the interactive media architecture and industry.

Josh Naylor from HTC Vive, for an immersive experience don’t give me an abstraction, give me something I know not a cue I need to learn.

Also talked about embodiment – make me walk in someone else’s shoes.

Lots of the potential solution are suggested as being entirely prosaic, showing recipes when cooking, seeing a screen of additional stats when watching the Grand Prix. etc.,

JN good explanation of AI – anything that has been done loads its good at, not innovation, so it will leave creators free to invent and innovate.

Northern Digital Storytelling Festival

Hexahedron

Northern Digital Storytelling Festival 15 – Virtual Production and Its Place in Digital Storytelling.

VR Production at Production Park Wakefield has open entry facilities that are allegedly not expensive?

Northern Digital Storytelling Festival

Dodecahedron

Northern Digital Storytelling Festival 16 – Digital Storytelling in the Real World, AR and Overlays.

Damian Tomaselli, Post Doctoral Scholar, Visual Identities in Art & Design, University of Johannesburg.

Initially the idea is presented that AI functions as a kind of montage of the Real and Virtual with its own character. Eisenstein idea of montage.

Alice’s passage through the looking glass places her in VR, this side of the looking glass is Real Space (Physicality) so the mirror itself is AR if you can see through it to the other world.

Narrative will inevitably run slower in AR than in VR and agency is very different. AR can render the audience from passive to active, from observer to influencer. Ended with talking about Ludo Narrative Dissonance. The way you can miss the mechanics in games if you’re involved as a character, and you can miss the emotions you need through following the plot.

Warren Fearn. Using AR to teach primary sciences.

AR Wonderscope – Storytelling AR App. Indoor

Magical Park – NZ – Selling houses using AR. Outdoor

Merge 3D cube.

Teaching through storytelling, using videos, characterisation, narratives in the classroom. The manner of using the experience needs to be carefully designed for individual/group, spatial awareness, degree of individual agency, language.

Warren’s project is based around the platonic solids(?).

Collaboratively built app around climate change. Different features linked to a cardboard pop up exhibition.

Sound became very important in terms of engaging young people and giving a literal narrative.

Shreyans Jain – Vologram – Volograms will allow users to record a full body message and send it to someone through the app who will then be able to make AR content in their location.

Bethany Watrous from Experience Heritage – they make apps that use Location and Target to give you an animated character describing what you’re seeing.

Northern Digital Storytelling Festival

Durer’s Solid

Northern Digital Storytelling Festival 17 – Trans-media Digital Storytelling

Tomaselli – talks about how trans-media (which he says doesn’t really exist) works. Start with the difference between storyboard and comic, the latter is never intended to be real.

The ‘stage’ what are the compositional requirements, how does the space relate to the storytelling. Blocking etc., Tactics what are the rules of the world and how do they work as patterns and familiarise the audience with them? How do we teach them the role of the participant? Act 1 is the orientation phase, where rules are baked into the game and expectations are set. Once the audience knows the roles they can be undermined if desired.

Interactivity – always writes it with inverted commas because the terminology is too broad to work with the diversity of storytelling we now have. Each Character has different rules, how do we measure their development/ establish a distance so that we can build relationship with the character through interactions or movement. Working towards narrative character relationships through interactivity.

In transmediation the space is an actor, the theme needs to be spatialised. No space for clutter as overloading the senses with information means things, details get lost. Think about level maps in games (he uses Mario Bros 3 as an example). Used the 3 act heroic quest arc as a reference in previous talk. Agency of the user, interactivity, runs the risk of taking away from the things the narrator sets up and works against the story. When working with Mayfire(?) they worked on windows of animation within the comic they were working on, DC comics said let’s do an interactive comic. DC ended up creating an interactive story with multiple endings and it wasn’t what they wanted. The company had wanted to have just windows illustrating elements of one story arc.

Question on using user generated content to bring you in to the story?

Myra Appennah and Simon Wilkinson – BrightBlack. They do brilliant stuff and are well worth a look.

Northern Digital Storytelling Festival

Durer’s Solid – Ink & Chalk on Amazon Carrier Bag

Northern Digital Storytelling Festival 18 – Digital Story Telling with No Budget

Wayne Sables

What Kind of Film do you want to make? Documentary, Narrative, Experimental, Art etc., (Wayne did this in reverse).

Planning – Pre Production: Script/Storyboard/Treatment/Post It Notes/Beer Mat etc.,

What to Shoot off: Phone, Camcorder, Cinema Camera (Tangerine, won Sundance Festival, shot on 2 iPhone 5s)

You need a Crew/Cast (or do you?)

Locations and Release Forms. Release Forms – Get it signed. Free Resources Online. Storyblocks; Wayne’s Google Drive Folder. Can make or break your shoot.

Lighting: Lighting is the key to professional scene making. Natural Lighting, Existing Lighting, Hired Lighting, choose a style and stick to it.

Sound: Where possible use an external microphone. Blair Witch, Cloverfield are essentially sound pieces. Rule of Thumb the closer to source the mic the better the sound quality.

Shoot.Shoot.Shoot: Be well prepared, be decisive, be efficient, be productive. Know what you want to do and do it, shoot and reshoot.

Post Production: Editing -Software – Computer/Mobile

Storing Footage – back up, back up in the cloud. Learning resources, Online resources…

Da Vinci resolve has a good free version. iMovie, splice for windows,

Skillshare, Udemy, Vimeo on demand.

Ben Porter

Who, why, Journey, Test leading to Success or Failure – Home-Away-Home.

All stories are about transformation.

The story must move the audience closer to where they want to be. Always think about the audience, you create stories that resonate by reverse engineering.

Define your audience; the person who knows their audience most wins. Who is my audience, what do I want them to feel, what do I hope they take away from this. Set Deadlines

Simple Repeatable Project; do them regularly, set the parameters and follow them.

Spend your time making not thinking, establish consistency, consistency beats intensity.

5 tips

Find a network/ shared interests etc., reach out to them.

Start your own if you can’t find one!

Be honest: make sure you’re telling stories that are true to you. Be clear about what you want.

Be Grateful, thank people privately and then publicly,

Practice: Know who you are, have your own spiel,

These are the notes I made as I was listening, the talks were all good and I’d recommend having a look at them.