The Geranium Project (R&D) 13

Monday I decided to stay in the garden for most of the day – I planted the space under the trees with wildflower seeds – to get an idea of the space before I continued the VR work. It gets very wearing to work in front of screens.

Photo model of garden

I’ve built a model of the garden, to the scale I need to load into Unity, from a series of planes with photographs of the garden mapped to them. It makes for a very small file and should give a deliberately unreal/real impression of the garden when you stand in it in VR. Last week working with Iain Nicholls we looked a moving through the spaces with the movement determined by using your thumbs on the handsets. Fingers crossed tomorrow gives me the opportunity to try this out. You can see from the model above that I’ve got a walkthrough in the scene, this is the video.

Wednesday began as another day of frustration. Eventually I managed to get the garden working with teleport again and the new garden imports. I need to work towards improving it and to make the movement better. The day was truncated as I attended a talk on ‘Virtuality in Art’ at Leeds University. The talk was presented as a panel discussion chaired by Steve Manthorp from the University’s Cultural Institute, with Rhian Cooke, a recent graduate who is an Associate Artist with the YSI (Yorkshire Sculpture International), Andy Abbott, socially engaged Artist, Commissioner, arts worker who works with new technologies and Dave Lynch and Christophe de Bezenac who are Cultural Institute fellows at Leeds.

– some references …

https://rhiancooke.com/CV

https://www.brad.ac.uk/gallery/about-us/contact-us/andy-abbott/

https://www.leeds.ac.uk/forstaff/news/article/5904/cultural_institute_fellows

After presentations on their work discussion covered a range of topics defining visions of ‘virtuality’ a term that nobody really liked. The key points discussed were around the amount of control you need to relinquish to make effective work in the milieu because your audience is inevitably involved in the creative act. This involvement ranged from the prosaic, Cooke uses projectors and mentioned that small children will make shadow animals that join her work, to the entrapment that Abbot uses to draw in participants, games, ipads, tech generally makes people engage and he uses that engagement to generate future iterations of the work, and the neurologically generated and/or social dataset artworks that Lynch and de Bezenac make in dramatic fashion.

I take a couple of points from this as paralleled or questioned in my own work. Lynch and de Bezenac discussed the way they manipulate peoples agency, or at least their sense of agency,in creating works that people ‘feel’ they have directly altered by their presence or action. They also discussed the amount of direction you needed to give, with particular regard to the instructions you needed to leave out, for a work to function for the audience.

Friday was another frustrating day, but not without progress. I imported the new garden and spent the morning getting the normals aligned so all the material showed the right way around. Then I copied and expanded the teleport area so that I can move anywhere in the scene. I then tried to do a build and in doing so lost the teleport function. So I have an executable of the space that you can move in but I’d need a warehouse to be to walk it all.

I then found that if I tried to use a different file I couldn’t teleport at all. I closed down and reopened but teleport wasn’t available. In the end I had to completely shut down the computer and restart it so that I could teleport, from the same file that previously wouldn’t. Unity is temperamental.

I did manage to re-import the photo garden and then navigate the space using teleport so I can move between the two spaces. There are things I need to do besides work out the walking script and trigger some transitions between scenes, I still need to bring in the sides of the photo garden as collections of images, and I need to work out lighting.

The Geranium Project (R&D) 09

Another one of those nothing weeks with everything feeling like treading through mud.

An appointment on Monday meant I didn’t get in until Wednesday and spent the day sorting and checking the wifi. Then on Friday I did some drawing as I couldn’t get the kit moved.

The big drawing from last week looks like a disaster.

large_hydrangea_blog_1608

large_hydrangea_blog_1608

And may likely be used to feed some smaller drawings. I started another big drawing and a couple of smaller ones. The studio looks like this now.

firday_drawing_blog

Friday Studio

The big drawing was reasonably successful, better than the hydrangea, and the two small ones have begun reasonably.

Large Drawing

Large Drawing

I did a little bit of sketchbook work as well to explore bringing the big drawing into 3d.

Sketchbook

Sketchbook

I’ve got a ‘procedure’ at the Hospital at the beginning of next week and then I’m away at the end of the week so there will be no post for the end of August,next up in September when I should be back on track.

 

The Geranium Project (R&D) 08

This week was supposed to be when I moved the VR into the space. Best laid plans and all that. I still need to sort out the internet for the studio and that’s delayed me for a week at the least. Life has intervened in other ways as well so part of the week was spent on the phone to Virgin Media.

I did get to the studio on Monday, continuing to work on the drawings I started last week,

Large Hydrangea August

Large Hydrangea August

adding some green to the big piece and working into the centre with black pastel and fingers.

One of six drawings made on Monday and Wednesday last week

One of six drawings made on Monday and Wednesday last week

As an example this is the development of the one I posted last week, another one looks like this now…

small hydrangea

small hydrangea

After this I got waylaid by virgin and decided to work on the VR at home for Wednesday and Thursday.

VR installation test

VR installation test

The first test I made works some of the drawings into a model of the installation space. The next two try to work the same drawings into the garden as a whole.

VR garden test

VR garden test

The latest has better materials but I’m still working out the problems with importing scale, establishing movement etc., should all be resolvable but I want to get it into the right ballpark before I bring the experts in.

2nd VR garden test

2nd VR garden test

this image and the next best illustrate the issue with scale

2nd VR garden test

2nd VR garden test

After 3 days away from the studio I continued to work on the large drawing, and did some further work on the small ones, but my major effort was to stretch some more paper on my new drawing boards.

large hydrangea

large hydrangea

small hydrangea

small hydrangea

And the studio looks like this.

Studio mid August

Studio mid August