The Geranium Project (R&D) 20

The video shows the work I did on the virtual environment last week. I reordered the layout of the gardens and made a pathway from one drawn garden to the other. I altered the 3d model of the new garden, with the splashes, to use high poly models in unity for a better finish. It still needs work and more coherence. I’m thinking now of having alternative routes through the space and denying the ability to return.

building the new installation

This is Monday morning’s work on the new installation set up. By the end of the day all the panels are up, the next stage is to paint it all and attach the screen to the bar at the back. The idea is that the viewer enters the space, explores the alcoves (which will be sculptural) with the video projected to the back as before, and can then leave the space through the video, replicating the experience in the VR world. I’m also building a model of the studio so that is the space you begin in and then you view the installation in VR as in life but passing through the video takes you to the new spaces.

On Thursday I painted the new installation with an undercoat and worked on the VR world, but only after bailing out the buckets on the top floors.

I tried out making a photographic garden with all the planes mapped as videos, I don’t have the processing power.

I had to remove the videos because of the continuous glitching.

After Thursday the VR space looks like this…

The positive thing about the experience on Thursday is that it helped me resolve an idea for the arrangement of the gardens. I’m now thinking of four gardens, possibly arranged seasonally, which gives me a target for the modelling and textures I need to make.

The Geranium Project (R&D) 13

Monday I decided to stay in the garden for most of the day – I planted the space under the trees with wildflower seeds – to get an idea of the space before I continued the VR work. It gets very wearing to work in front of screens.

Photo model of garden

I’ve built a model of the garden, to the scale I need to load into Unity, from a series of planes with photographs of the garden mapped to them. It makes for a very small file and should give a deliberately unreal/real impression of the garden when you stand in it in VR. Last week working with Iain Nicholls we looked a moving through the spaces with the movement determined by using your thumbs on the handsets. Fingers crossed tomorrow gives me the opportunity to try this out. You can see from the model above that I’ve got a walkthrough in the scene, this is the video.

Wednesday began as another day of frustration. Eventually I managed to get the garden working with teleport again and the new garden imports. I need to work towards improving it and to make the movement better. The day was truncated as I attended a talk on ‘Virtuality in Art’ at Leeds University. The talk was presented as a panel discussion chaired by Steve Manthorp from the University’s Cultural Institute, with Rhian Cooke, a recent graduate who is an Associate Artist with the YSI (Yorkshire Sculpture International), Andy Abbott, socially engaged Artist, Commissioner, arts worker who works with new technologies and Dave Lynch and Christophe de Bezenac who are Cultural Institute fellows at Leeds.

– some references …

https://rhiancooke.com/CV

https://www.brad.ac.uk/gallery/about-us/contact-us/andy-abbott/

https://www.leeds.ac.uk/forstaff/news/article/5904/cultural_institute_fellows

After presentations on their work discussion covered a range of topics defining visions of ‘virtuality’ a term that nobody really liked. The key points discussed were around the amount of control you need to relinquish to make effective work in the milieu because your audience is inevitably involved in the creative act. This involvement ranged from the prosaic, Cooke uses projectors and mentioned that small children will make shadow animals that join her work, to the entrapment that Abbot uses to draw in participants, games, ipads, tech generally makes people engage and he uses that engagement to generate future iterations of the work, and the neurologically generated and/or social dataset artworks that Lynch and de Bezenac make in dramatic fashion.

I take a couple of points from this as paralleled or questioned in my own work. Lynch and de Bezenac discussed the way they manipulate peoples agency, or at least their sense of agency,in creating works that people ‘feel’ they have directly altered by their presence or action. They also discussed the amount of direction you needed to give, with particular regard to the instructions you needed to leave out, for a work to function for the audience.

Friday was another frustrating day, but not without progress. I imported the new garden and spent the morning getting the normals aligned so all the material showed the right way around. Then I copied and expanded the teleport area so that I can move anywhere in the scene. I then tried to do a build and in doing so lost the teleport function. So I have an executable of the space that you can move in but I’d need a warehouse to be to walk it all.

I then found that if I tried to use a different file I couldn’t teleport at all. I closed down and reopened but teleport wasn’t available. In the end I had to completely shut down the computer and restart it so that I could teleport, from the same file that previously wouldn’t. Unity is temperamental.

I did manage to re-import the photo garden and then navigate the space using teleport so I can move between the two spaces. There are things I need to do besides work out the walking script and trigger some transitions between scenes, I still need to bring in the sides of the photo garden as collections of images, and I need to work out lighting.

NEW STUDIO Week Fourteen

Continuing with drawing this week, and having to concentrate on the 3d model because of the poorly cat.

six new drawings started

On Monday I started six new drawings, these had white emulsion painted on the 17th (Friday) and were added to on Monday.

Garden Drawing 20/05/19

Also began this drawing on four sheets of A1 cartridge. It harks back, as I realised afterwards, to the ladybird drawings I did an age ago –

https://www.ian-latham.com/blog/2015/08/08/ladybird/

https://www.ian-latham.com/blog/2015/08/15/ladybird-2/

https://www.ian-latham.com/blog/2015/11/28/ladybird-2-finished-in-so-far-as/

All of these drawings are trying to find a way to realise the 3d model as projection and environment for the installation.

sketch notes 20/05/19

I thought it was worth including a picture of a sketchbook page with reflections of the day’s activities. I often write in the sketchbook or my diary to record the way I’m thinking, not really to hold on to it but more to be able to see how my thinking has changed through the process.

drawings continued

On Wednesday I continued working on the drawings from Monday, for some reason I didn’t photograph one of them and I can’t remember why. Wednesday was split up by a visit to a potential new studio in the morning, it has twenty rooms including a small hall/gym and a roof terrace and is just around the corner from where I am now. In the afternoon I had a visit from the architects for the potential buyers who spent two hours measuring for drawings so I’m on borrowed time at the minute.

Wednesday Sketchbook

I started to pick up the elements from the six drawings in the sketchbook and then developed three new ones from the bottom right sketch.

three new drawings

On Friday, as I couldn’t get in to the studio I made a model of the middle drawing.

There are also two new garden videos ready for project with a more robust model integrated as a walkthrough but I’m dissatisfied with the experience as it lacks the quality of the drawings.