Gardens Project 14: Continuity

Gardens Project 14: Continuity, what’s the opposite of dilettante?

(That’s not a question btw I know it’s professional)

This is a record of the little that has happened in the last six weeks.

After the last blog post I went back to the drawing board with Chapter One and started to rebuild the Glover Street section. I’ve made four separate videos showing how progress is made. I build the model, test it, notice the mistakes and then rebuild it.

The video shows the rebuilt facade of the long run of houses and how the doors and windows don’t match up. It also shows the new look for the pavements and roadways.. The texture for the asphalt is unsuccessful.

The next day I corrected the facade, doors and windows, but there is a slight gap between pairs of houses, I did some work on the individual house models, notice the issue with the missing lintel above the door, the flashing seen on the second lintel where I’d replaced the face told me that the issue is a flipped normal. The asphalt is still off.

Did some work on textures for the park and for the roads, and also changed the pavement texture for a drawn filter.

From there I corrected the individual houses and copied the blocks inside the Unity model. I still need to close some gaps and bring in walls around the church and school and trees/bushes in and around the park and so on. It goes on step by step.

As a diversion I made an AR business card.

A simple animation based on my logo,

This is how it works on the phone. I’ll put an .apk on here with a link when it’s finished.

Drawing

I’ve carried on drawing every day and you can see the Mayimages  here

Gardens Project 14: Continuity

Studio Drawing

The drawings are posted to Twitter and Instagram each day.